Monday, February 8, 2010

Common Ad Currency Comes to Mobile

Advertisers can now access the first comprehensive data on consumer use of the mobile internet. Operator trade body the GSMA unveils its long-awaited census data today (Thursday), offering advertisers and publishers information about mobile internet traffic directly from operator logs.

The anonymised Mobile Media Metrics (MMM) data is drawn directly from the five UK operators by measurement firm ComScore and independently verified by ABCE. It offers a precise insight into the browsing habits of every UK mobile subscriber.

MMM becomes the first common ad currency for any UK digital market, launching ahead of UKOM’s panel-based system for online measurement, which is expected this March.

Initial figures include top mobile sites, page impressions and minutes spent browsing, with stats around apps and search to be added along with integrated data from market research firm TGI.

Rory Sutherland, IPA president and vice-chairman of ad agency Ogilvy UK, hailed the figures as the “barmitzvah” moment for mobile, when the channel came of age.

Complete figures were unavailable as new media age went to press, but initial reports show Facebook attracting around 50% of total mobile internet traffic, leading Paul Goode, senior VP of Census Solution for ComScore, to proclaim, “The mobile web is the social web.” In contrast, Facebook claims around 15% of total time spent online in the UK.

Google is the second most popular mobile internet destination, trailed by the operator portals for O2, Orange and Vodafone, ahead of Yahoo, the BBC, MSN and Nokia. Subscriber data from the T-Mobile and 3 networks is to be added within weeks.

Henry Stevens, director of media and entertainment for the GSMA said, “We’ve created transparency and the timing has coincided with a huge rise in media attention to mobile ads after their hype and lull.”

He added MMM would help content providers, ad agencies, device manufacturers and suppliers to plan more intelligent mobile strategies.

Michael Smith, deputy director of interactive services for the COI, said MMM would allow more tactical marketing via mobile.

“Metrics that aid our planning will bring confidence to the use of mobile, help us to understand what mobile is good for and explore when it’s the right channel to use,” he said.

Amy Gale, mobile marketing executive for Auto Trader, said firm figures made it easier to invest in the channel. “There has been so much confusion over how big mobile web use is. It’s good there’ll be one robust set of data. It means as a channel we can justify why we’re spending in this area,” she said.

David Fieldhouse, mobile manager for media agency Mediacom said, “It’s the biggest step forward in display ads on mobile we’ve seen. Crucially, it gives us a common currency to trade with media owners, which is an issue that has dogged online for years.”

Ogilvy’s Sutherland welcomed MMM but warned against using it simply as a tool to measure reach, and also questioned the benefit the operators would see.

“I have a small element of fear that it will become seen purely as an audience size game, which is completely failing to understand what mobile is,” said Sutherland.

“I want operators to be reasonably profitable and this is an area where I’d like to see large amounts of investment. If you’re an advertiser and you create an app, you generate a huge amount of value for your brand but the costs fall on the network.”

But Steve Ricketts, head of third-party services at Orange, claimed the data had far-reaching benefits beyond its use for agencies and publishers.

“All the doubts the internet suffers from about which numbers to trust disappear,” he said. “MMM is about growing the entire industry rather than fighting over a small slice.”


Source: NMA
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Posted by 2FRESH on the Fresh Blog.

2009 Mobile Web Trends Report by Quantcast

The lines between computers, phones, browsers and operating systems are blurring. Nowhere is this more apparent than in the growth of the Smartphone market and the rapid rise of mobile consumption of the ‘real’ web – not the browsing of specialized, simplified sites watered-down for yesterday’s mobile phones, but the consumption of the mainstream Internet, on mobile computing platforms that are increasingly going toe-to-toe with our desktop PCs.

Every month Quantcast directly measures more than 200 billion requests for Internet content. A growing portion of these requests originate from networked mobile devices, allowing us to explore their rapid emergence and understand the relative share of the various vendors, models and software platforms used around the world.

This report focuses on how new generations of mobile computing platforms are complementing our traditional deskbound devices. Specifically, we’re not focusing on specialized, mobile websites, or even web service based applications for specific mobile platforms, but rather the Internet at large – the same sites that you visit every day from your home and office.

An initial examination of the shift in the share of web content served to smartphone platforms highlights the rapid and accelerating rise of mobile web consumption. The figure below outlines the beginning of this transformation over the past three years.

Highlights
  • North American mobile web share up 110% in 2009 (Dec ’09 vs. Dec ’08)
  • Global mobile web consumption share up 148% in 2009
  • Apple continues to dominate, though market share has declined as increased competition emerges
  • Android supports over 12% of North American mobile web pageviews, overtaking RIM’s Blackberry
  • Motorola’s Android based Droid is the most impressive market entry since the iPhone and is largely responsible for a 10x improvement in Motorola’s North American mobile web share
  • Apple, Nintendo, Motorola and HTC saw the largest ‘stocking stuffer’ bounce this past holiday season, and
  • Pre-launch web visibility points to a wide variety of new devices from Motorola, HTC, Blackberry and others in 2010



Source: Quantcast
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Posted by 2FRESH on the Fresh Blog.

Does the Apple iPad Matters?


I've yet to see or touch the Apple iPad, writes Malcolm Garrett, so the following is based on conjecture, and quite a bit of enthusiastic anticipation, but when it comes to interactive technologies I am a receptive audience. I had an instant liking for the iPhone, not so much for the object itself, but for how it would shake up both the telecoms market and the whole world of computing. After only a few minutes of playing, and of enjoying of the way the touchscreen interactions varied from task to task, it was apparent to me that this direct yet dynamic way of handling information pointed towards a complete rethinking of hardware interfaces everywhere.

Almost overnight, expectations of how technology could and should work, subtly but irrevocably changed. At once straightforward, yet playfully seductive, this way of manipulating information feels natural and obvious. It is not at all technical or intimidating. It just works effortlessly and effectively.

This can not now be taken away, nor can other products ignore it. I'm already expecting everything else to work in similar ways, and miss that level of control, even when it has never been present. I find myself instinctively touching and stroking screens, and already feel disappointed with old fashioned buttons, keys and clicks.

Many critics are understandably concerned that the iPad appears to be a solution in search of a problem, and are speculating about what it's actually for. For me the real interest lies in the evolution of the interface rather than any debate about the precise form factor.

I am excited by further exploration of this type of interaction, and the unpredictable outcomes it will precipitate. Arguably the most remarkable thing about the iPhone has been the sheer volume of inventive responses to its unique combination of hardware and software. It is the integration of accelerometer and GPS which makes the iPad such an exciting prospect, bringing together touchable interaction, connectivity and physical and spatial awareness. Together these features have added hitherto unexplored dimensions to software development, and implementing them in this next generation of device was inevitable. The irony is that although the iPhone was in part successful because it could, of course, be relied on to be a cool phone, the reality is that this is its least interesting facet. Far from being a criticism, this highlights a bold distinction between the iPhone and all else around it.

What is key is that Apple continues to simplify and demystify the computer interface. The flexibility of the screen is such that the location and function of screen tools is always contextual, and specific to each and every application. It is obvious that the iPad is intended to be a general purpose media device, rather than an office or work-related tool. Given the incremental development of the iPod over the past decade from the first click-wheel through to iTouch and iPhone, it is quite logical to see the iPad as a very powerful, and uniquely responsive, next generation iPod, rather than a downgraded MacBook.

That said, the iPad could really be the first laptop to actually warrant that description. You can't use a MacBook on your lap for long without needing heat protection. The iPad just has to be more comfortable, portable and perfectly useful on your lap, in your hand, on the coffee table, sitting on a shelf, relaxing on the sofa, or even lying in bed. Thinking about its use, I note that there are many more games consoles and DVD players in the world than there are laptop computers, suggesting that mainstream media consumption is entertainment-oriented, and for most people becomes most usable in singular ways rather than in complex, work-like, mutli-tasking environments.

The consensus of opinion at my company, AIG, is that this is a good thing. As this is an Apple controlled operating system, the design of Apps maintains just enough interface consistency to enable them to be comprehensive yet comprehensible, and given that they are empowered by wi-fi and internet, this alone could easily make many browser-dependent websites redundant. It is no surprise that the publishing industry is finally seeing a challenging opportunity rather than a threat to its existence.

For my part, back in 1990, when I made the irreversible transition from analogue to digital, I was still somehow anticipating the development of a computer with a screen as large as a drawing board. I felt that screens needed to maintain a better physical relationship between user and media than was allowed by keyboard and mouse, and the disassociation brought about by the confines of such a tiny window into a vast virtual world was a conceptual step too far to grasp easily. The world now suggested by the iPad isn't at all how I imagined things would progress, yet it feels like a step towards something much, much better.



By Malcolm Garrett



Source: CR
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Posted by 2FRESH on the Fresh Blog.

Rock'n Coke 2010 İptal Edildi

Rock'n Coke 2010 iptal edildi. Coca-Cola Türkiye ise konuyla ilgili olarak şu açıklamayı yaptı...

Coca-Cola tarafından Pozitif organizasyonu ile düzenlenen Rock'n Coke Festivali, yedi yıl önce İstanbul'u dünya festivaller atlasına yerleştirme ve uluslararası standartlarda bir festival yaratma hedefiyle yola çıktı. Bugün artık Rock'n Coke Festivali'nin bu hedeflerine ulaştığını ve müzik alanında bir marka olduğunu görmek bizi mutlu ediyor. Bundan sonra Rock'n Coke Festivali'ni ve müziğe olan desteğimizi farklılaştıracak işlere imza atma zamanı geldi. Coca-Cola Türkiye olarak başarı çizgisini daima yukarı taşıma, farklılaşma, her alanda yenilikçi ve öncü olma vizyonumuz çerçevesinde Rock'n Coke Festivali için olumlu olacak bir karar verdik.

Bu yıldan itibaren Rock'n Coke, iki yılda bir gerçekleştirilecek. Dolayısıyla önümüzdeki ilk festival dünya takvimlerindeki yerini 2011 yılında alacak.

2011 yılında gerçekleştireceğimiz Rock'n Coke, geçmiş senelere göre pek çok değişiklikle müzikseverlerin karşısında olacak. Festival ruhunu koruyarak, müzikseverlerin coşkusunu en üst seviyeye taşıma ve yenilikçi birçok uygulamayı hayata geçirme hedefiyle içinde bulunduğumuz yılı bu yeni festivalin hazırlıkları ile geçireceğiz ve ekipçe enerjimizi buna yoğunlaştıracağız.

Rock'n Coke 2011'de görüşmek dileğiyle...



Kaynak: Marketing Türkiye
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Posted by 2FRESH on the Fresh Blog.

Daihatsu 'Enormous Space' Ads





Advertising Agency: Dentsu, Brussels, Belgium
Executive Creative Director: Roger Tavares
Art Director: Eric Jamez
Copywriters: Elvire Cavalie, Jan Vandenplas
Photographer: Jean-Francois De Witte
Retoucher: Jonathan Steelandt
Agency Producer: Martine Delpierre
Other Credits: Arnaud Boucher



Source: Ads of the World
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Posted by 2FRESH on the Fresh Blog.

Google, Parisian Love Ad





Source: Ads of the World
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Posted by 2FRESH on the Fresh Blog.

Döhler Print Ads










Advertising Agency: D/Araújo, Florianópolis/SC Brazil
Creative Director: Alexandre Guedes
Art Director: Thiago Zandonai
Copywriter: Alexandre Guedes
Illustrator: Fescher
Photographer: Michel Téo Sin
Published: January 2010


Source: Ads of the World
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Posted by 2FRESH on the Fresh Blog.

Vodafone UK Twitter Feed Breached

Vodafone UK’s Twitter feed has been compromised by an internal employee who sent out an offensive message to its 8,663 followers. According to Vodafone, an employee breached Vodafone rules by posting an offensive message though the company’s profile.

The message, which read, “Is fed up of dirty homo’s and is going after beaver” was posted at 3.47pm today and the telecoms giant has since been apologising individually to followers who have responded to the post.

A spokesman for Vodafone said, “It was a severe breach of conduct by staff but we apologise to followers. They will hopefully keep faith and carry on following us.” Vodafone also confirmed that the member of staff involved had been suspended.



Source: NMA
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Posted by 2FRESH on the Fresh Blog.